Tuesday Tips - SHORTHANDS
It’s crucial to find ways to draw characters clearly and fast when storyboarding. Line mileage alone can become an impossible mountain to climb if you don’t simplify the way you draw characters. Leave all details aside and find the essence of a character. Shorthands are the gesture drawings of storyboarding. Specific characters have specific attributes that make them stand out. Sometimes it’s just the way they stand. Sometimes their hairstyle is unconventional. Find what’s key about a character and get rid of what’s common.
first batch of bunnevies because I missed Katie. I gotta clean up the sketches of some…
Click the link above to see the full-size animations.
Aw, shucks. Thank you! I think a lot of it comes from just drawing a lot, but also the understanding of principles like Straights v.s. Curves and line flow. I highly recommend the Drawn to Life book series and Force.
I’ve also started doing this warm-up trick that I learned from my figure drawing professor last semester. Fill a page with circles, lines, squiggles, etc.
Doing these will loosen up your wrist and also practice hand motions for quick drawing. It’s really useful!
I also suggest doing lots of gestures, both from reference and from imagination. Pixelovely is great for that. These are some I did not too long ago quickly from imagination:
Just draw fast and loose and don’t think about it too much. Get those drawing principles ingrained into your head to the point where you do it without thinking about it. Practice, practice, practice!
You should also check out Rad’s how-to blog, because it’s chock full of great stuff on drawing principles.
- Draw a lot
- Know your anatomy
- Learn the principles
- Draw loose with your whole arm
- Draw a lot!
I hope that answers your question, anon!
Drawing Feet and Shoes from 萌えキャラクターの描き方 (How to draw moe characters)
Hey guys, the Artist of the Week is contemporary character designer Nico Marlet.
Nico Marlet is a French born concept artist working in the American animation industry. He graduated from CFT Gobelins in France, and moved to California, in the United States, to work at Dreamworks Animation Studio in 1990. He worked for several years as an animator, before switching to the character design team in 1995 for the production of “Balto.” Since then Marlet has worked mostly on character design for Dreamworks’s films.
His concept art for “Kung Fu Panda” and “How to Train Your Dragon” is his most popular around the world. They feature his impeccable shape design, loose, gestural quality, and trademark sepia colored pencil and markers. I think Marlet’s recent popularity is significantly due to how lively his drawings are. His practice as an animator is highly evident in his concept designs, which are full of movement and expression.
water is wet
the sun is hot
leaves are green
Republicans are white
Ice is cold
Poison is poisonous
and brother i hurt people
Easy and hard challenge day 16 Monstrous/Cute
I wonder what would happen if we had dragons instead of cats.
And I don’t think that anybody would disagree that Toothless is cute.
Early concepts for how to treat limbs on Steven Universe!
I wanted to get the most anatomical information out of the least amount of lines.